#ifndef OBJET3D_H
#define OBJET3D_H

#include <GL/gl.h>
#include "IFile.h"
#include "Displayer.h"

class Objet3D : public Displayer
{

public:
    
    Objet3D(IFile * f);

    void rotate(float angle, float * v);
    void translate(float * p);
    void display();
private :
    float _pos[3];
    float _cAngle[3];
    float _angle;
};

#endif
